Presented by Zachary Fejes
Project Voyager, associated with Icarus Interstellar, surrounds the development of an interplanetary and interstellar mission planning tool. This is being built as a next generation tool for space companies, academic institutions, and space enthusiasts the world over.
Voyager is in essence a map which will allow users to plan missions to other planets, asteroids, comets, and even other star systems. Mission planning will be beautifully intuitive, taking cues from modern video game design. Mission simulation will be as detailed and accurate as the best software on the market, and we aim to make it even better.
The software will have two major components: mission planning, and mission simulation. Mission planning is done in real time and the map changing according to the maneuvers you lay out, providing a rough approximation. Mission Simulation takes this approximation, calculates a more accurate path based on your maneuvers, and overlays it on the map. By seeing the difference, it becomes much simpler to correct trajectories and iterate through mission designs.
From an academic standpoint, Voyager can be seen as a teaching tool for astronomy, physics, dynamics, engineering, space sciences, and the list goes on. The visual nature of the program makes it accessible to high school or university students, while the accuracy and level of design detail available make it an invaluable tool for the space industry at large.
A tool like this can be a game changer for space startups, academic researchers, and students alike. It can solve a number of complicated problems, all of which make mission planning a difficult endeavor.
In this talk I will describe the project, how it got started, and where we are intending to take it in the future.